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Challenges differ in how often you can complete them, when they’re available, and how they’re grouped. This page covers the behaviours you’ll actually see — not every community uses all of them.

One-off vs repeatable

  • One-off challenges can be completed once per member. After completion they move to the completed state and don’t appear in the active list.
  • Repeatable challenges can be completed multiple times. They can repeat on a schedule (every day, every week) or after a cooldown. Completed repeats are tracked separately and shown in a repeatable history carousel on the challenge detail page.

Scheduled challenges

A scheduled challenge has explicit start and end times. Before it starts, you may see a preview or coming-soon state. After it ends, it disappears from active lists. Admins can also schedule challenges to auto-invalidate pending rewards when the end date passes.

Challenge groups and journeys

Admins can bundle related challenges into groups or journeys. Groups display multiple challenges together, sometimes with a shared theme or reward track. Journeys enforce an order — you finish one challenge to unlock the next.

Stamp cards and Lite journeys

Some communities use stamp card or Lite journey presentations — a visual track where each completed challenge stamps a card. Progress is displayed as a filled-in card rather than a percentage bar. These are driven by the same underlying challenge data, just with an alternative visual.

Locked challenges

A challenge may be locked until you:
  • Complete a prerequisite challenge.
  • Reach a minimum XP level.
  • Meet a custom community condition (for example, a tier requirement).
Tap the lock on the challenge card to see the specific unlock criteria.

Challenge variants in the UI

Regardless of type, challenge detail pages come in two styles:
  • Default — a standard detail layout.
  • Modern / parallax — an immersive scrolling hero layout used when the community opts in.
The type of the challenge doesn’t change which layout is used; that’s a community-wide theme choice.

Participation

What happens when you start one.

Recap

The completion screen.